phz files (phun zip files) which was the scene format for Algodoo: Phun Edition beta 5.xx, these files contained thumbnails, textures used in the scene (user-made textures on objects), checksums and the. cfg files), a system made by Zuriki and Lukas Wolf (which was located at which now redirects to the latest file sharing system), all scenes from Phunbox (now renamed to 'Phunbox1') were next converted to. phn files (phun scene files), with the remainder. Originally, the upload system for Phun was a small site at the Academic Computer Club, UmeƄ University, it was then later moved to the Phunland site, in an 'upload' sub-directory (which has since been deleted), the file sharing system was then moved to 'Phunbox', a system which received 16874 uploads (the majority of which were. velocity at a certain time, position on the X and Y axis, velocity along the X and Y axis, etc., a new tab in the 'options' menu that allows the user to visualize in real time many different forces that are affecting the objects in a scene,and many other new features, bug fixes, optimizations and improvements. Other notable changes include the inclusion of a velocities menu, allowing one to set a geometry's velocity to a set value, incompressible water, which allows for much more realistic fluid simulation, a plotting menu which allows one to compare and contrast different properties of a geometry, i.e. The inclusion of optics has granted much more freedom in terms of using Algodoo's scripting language 'Thyme', as one may now initiate events by hitting a geometry with a stream of laser light. Two notable changes include a new optics modeling engine and a snap-to grid feature allowing for higher precision scene creation. Although the GUI is essentially the same as in Phun, many significant changes have occurred in the scope of Algodoo's simulations.