Connor is currently working on an update to this game, entitled “Hot Ninja Moon Black”, which looks like it will be a great improvement on the original.īlazing Sadholes was made for The Poppenkast’s 2 hour “Western” competition. Overall, a somewhat average platformer, with a graphical display of death similar to that in Jesse Venbrux’s Deaths. The sound design is minimalist and atmospheric, making the frustrating portions bearable. The design works, but there are far too many spikes and not enough of anything else. The graphics are decent, although nowhere near as good as in some of Beef’s other games. What makes this game stand out is its method of portraying player deaths upon reset, all dead bodies from the player’s losses remain. In Hot Ninja Moon Moon, you play as a ninja slaughtering the enemies of the Motherland and preventing a peasant revolt.
You become the runners that you have shot, and the post-game stats screen displays only one attribute of the playthrough: the number of deaths that you have caused. Through seven levels and a number of hidden counterparts to these levels, the man with the machine gun jumps through a world of silhouettes and toxicity, culminating in an enemy too strong to defeat and thus a fearful thing to run from. Therefore, the main character’s deaths must be the result of the player not being robotic enough, not carefully examining the data before them and moving based on prior experience. The gameplay is essential to the theme the hero is a robot, an unemotional being of rationality who kills because he must. The background music is a dissonant drone, reinforcing the image of a cold, calculating killer. On the way he encounters many running figures, who can easily be shot, but do not fight back.
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They player acts as a man with a machine gun, jumping on a series of platforms to reach the end of each level. he once had to have 5 shots for rabies.” I’d like to highlight a few of his games here so that a few more people will be able to enjoy them.Īll of Connor’s games use a Z+X+ENTER control scheme unless otherwise specified within the game.īotulism, named after a disease causing paralysis through the infection of a wound, is a platformer that is frustrating not so much in being technically difficult, but in its refusal to allow for human error. He describes himself as “a cute man with ten fingers, ten toes.
A member of The Poppenkast, his games often consist of innovative or strange gameplay ideas coupled with silhouette-based, stylistic graphics.
While the mini-games do not have a multiplayer mode, the AI offers the same fun and dynamic gameplay that playing with real people offer.Developer Highlight: Connor Kimbrough By: fuzz On: January 26th, 2010Ĭonnor Kimbrough, more commonly known as Beef or Professor Dead, is a quirky and little known game developer. There are multiple game modes for you to play around with and there is a large collection of tools you can use to create the world of your imagination. Unique entry to the ragdoll genreįun with Ragdolls is unlike other ragdoll simulation games. Enable this feature, and the game will find the best angle or view of your ragdoll crashing, falling, bouncing, etc. You can also create epic visuals with your ragdolls using the cinematic camera generator. The physics-based animations are greatly improved such as when you drive vehicles and crouch underneath structures. One game is similar to a tower defense game where you must reach the base of the opposing ragdolls without getting hit. The game lacks multiplayer mode but you can play with Ragdoll AI in any of the mini-games available. Otherwise known as the community world browser, you can download worlds submitted by other players it’s your copy of their world so you get to make changes, decide what’s touchable and non-touchable, and so on. Some of them were created by the developer while the rest were created by other users. Explore is a collection of pre-built environments.